![]() The percentage initial mana bonus is calculated by adding together the rarities of the fragments with the relevant rune and multiplying them by number based on how many of the relevant rune is in the row. The row bonus is based on the most common rune in that row. When a column has fragments with at least 3 different runes, the lights on the sides of that column will turn on and an amount of mana will be granted every time a new wave starts in a battle. When a row has at least 3 fragments in it with the same rune, the lights on the sides of that row will turn on and a percentage bonus to initial mana is granted. A fragment has a 50% chance of having a rune, independent of the rarity and type of the fragment, and there are 5 different runes. This means that using a booster with a 85-100 range drastically increases the chance of getting a rarity 100 fragment.Ī new addition to the talisman system in this game is the runes that some fragments have. ![]() When a rarity booster is added (costing 100 shadow cores per fragment), the rarity is increased by 10 after the initial calculation based on the range, with the result capped at 100. However, the chances of obtaining a rarity 100 fragment is significantly higher with the booster. Note that when the minimum is pushed higher, the distribution doesn't change, so with a range of 85-100 there is a very low chance to actually get a rarity 100 fragment. This results in the following distribution: When a fragment is dropped, its rarity is chosen according to the formula X+(Y-X)*max(A*B, C*D) where X and Y are the minimum and maximum rarity and A, B, C, D are random numbers between 0 and 1. There is at least a difference of 15 between the minimum and the maximum. The number of waves (for endurance, the maximum of the wave count of the field and the endurance wave count up to 500).Higher level battle traits increase it more (roughly N*(N+1)/2). The value of the selected battle traits.The first wave HP of the field (with 0.8 multiplier in endurance and 0.76 in other modes).When a battle is started, the rarity of any fragments dropped in a battle is set to a range. When a fragment drops from a monster, the chances of it being each fragment type are determined by your wizard level. ![]() These fragments will be dropped by monsters in waves with numbers between 45% and 90% of the total number of waves. If you haven't opened a stash on the field the battle is being played on, regardless of the mode the stash is in or whether the stash even exists at all, then the number of fragments which will be dropped from monsters will be capped at 3. The number of waves a battle has is used to determine how many fragments will be dropped from monsters. In order to unlock all talisman slots, it will cost 90,600 shadow cores. The following is a table of the costs to unlock the slots of the talisman. Slots with a cost of 0 are unlocked at the start.
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